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Roman Pillai
Roman Pillai


Germüse AR
PlayHybrid
Produiction Studio:
CGI Video
Creative Director:
Concept, Styleframes, Animation, 3D Modelling, Creative Development, UI UX
Role:
Concept, Styleframes, Animation, 3D Modelling, Creative Development, UI UX
Produiction Studio:
PlayHybrid
Creative Director:
Germüse AR
Germüse AR
Role:
Concept, Styleframes, Animation, 3D Modelling, Creative Development, UI UX
Produiction Studio:
PlayHybrid
Creative Director:
Knorr approached PlayHybrid to help them create a fantastic game for their new Germüse Vegetable Bouillon product.
Knorr approached PlayHybrid to help them create a fantastic game for their new Germüse Vegetable Bouillon product.
We quickly got to work drafting creative concepts, and we ended up settling on a game! The idea was straightforward and easy to understand: collect all the veggies and elements needed to cook a delicious vegan pasta!
We quickly got to work drafting creative concepts, and we ended up settling on a game! The idea was straightforward and easy to understand: collect all the veggies and elements needed to cook a delicious vegan pasta!
I took on the responsibility of creating the assets and animations necessary for the AR experience, keeping in mind the performance limitations of mobile devices. All assets were kept intentionally low-poly with small texture resolution files.
I took on the responsibility of creating the assets and animations necessary for the AR experience, keeping in mind the performance limitations of mobile devices. All assets were kept intentionally low-poly with small texture resolution files.
Behind the scenes
Behind the scenes



Animation for the intro screen as the AR experience loads

A complex grid of logic and controllers that I developed from scratch for the game.

Maintaining a super low poly count was essential for the game's performance


A complex grid of logic and controllers that I developed from scratch for the game.

Animation for the intro screen as the AR experience loads

Maintaining a super low poly count was essential for the game's performance



Maintaining a super low poly count was essential for the game's performance

A complex grid of logic and controllers that I developed from scratch for the game.

Animation for the intro screen as the AR experience loads

Work