Back04 / Selected work04 / Selected workRising TideRising TideRising Tide is a browser-based lifeguard survival game built around one escalating rule: build higher and stay off the menu. As the water rises and sharks close in, players salvage materials and stack a route toward safety.I built it for a Meta Horizon contest that called for a mobile game running on the web, so the whole thing is made with Three.js and designed for touch. The brief asked for survival and strategy: collect resources and outlast the threat closing in on you.You play a lifeguard stranded on a watchtower as the tide climbs. Diving into the ocean to salvage trash is the only way to build the planks that raise the tower higher, but the water has sharks in it that will leap and take you. Staying dry is no safer — tsunami waves sweep the beach and can carry you out of frame to end the run.The whole thing came together in roughly two to three days, pairing a compact arcade loop with a bold, illustrated world designed to make each run readable, tense and immediately replayable.Client / AgencyClient / AgencyPersonal workRoleRoleGame Design, Art Direction, DevelopmentYearYear2026Play Rising Tide ↗