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Take Over of the AnimalsTake Over of the Animals

People pulled along a tropical beach by a giant octopus

A surreal AI image and motion experiment that reverses the familiar relationship between people and animals. Across the savannah, swamp, park, ocean and farm, each scene places the viewer inside a playful animal-led takeover.

The series uses a consistent first-person viewpoint and recurring action across very different environments, then carries the same visual language into motion.

The series was made in early 2025, working within the limits of the technology available at that time. Every composition began in Blender: subjects were converted into 3D models using Tripo3D, then carefully placed, lit and composited into each scene to build the frame. Those source images were afterwards enhanced and upscaled using Kling 2.0 models on Replicate.

Client / AgencyClient / Agency
Personal work
RoleRole
Creative Direction, AI
YearYear
2025
Animal takeover on the savannah
Animal takeover in a misty swamp
Animal takeover in a tropical park
Octopus takeover on a tropical beach
Animal takeover on a farm

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